Checkers

About Checkers

Checkers (also called draughts) is played on the dark squares of an 8×8 board. You play red and move first, advancing diagonally up the board. Jump over opponent pieces to capture them — captures are compulsory — and reach the far row to crown a king that can move in both directions.

The computer uses minimax search with alpha-beta pruning, looking two moves ahead on Easy (with occasional random moves), four on Medium, six on Hard and seven on Expert.

How to play

  1. Tap one of your red pieces; pieces that can move are outlined.
  2. Tap a highlighted square to move there.
  3. If a capture is available, you must take it. For multi-jumps, tap each landing square in turn.
  4. A piece reaching the far row becomes a king (crowning ends the move).
  5. You win when the computer has no pieces or no legal moves. Fifty king moves in a row without a capture is a draw.

Strategy and tips

  • Check what your move forces. Because captures are compulsory, you can set traps — and fall into them.
  • Give one, take two: offer a piece so the forced recapture opens a double jump.
  • Keep your back row to stop the opponent crowning.
  • Control the centre and move in connected groups.
  • Trade when ahead, avoid trades when behind.

Guide: Checkers Strategies for Beginners.

Questions about Checkers

Which rules are used?

Standard American checkers (English draughts): men move forward diagonally, captures are compulsory, multi-jumps must be completed, and kings move one square in any diagonal direction.

Guides for this game