Checkers
About Checkers
Checkers (also called draughts) is played on the dark squares of an 8×8 board. You play red and move first, advancing diagonally up the board. Jump over opponent pieces to capture them — captures are compulsory — and reach the far row to crown a king that can move in both directions.
The computer uses minimax search with alpha-beta pruning, looking two moves ahead on Easy (with occasional random moves), four on Medium, six on Hard and seven on Expert.
How to play
- Tap one of your red pieces; pieces that can move are outlined.
- Tap a highlighted square to move there.
- If a capture is available, you must take it. For multi-jumps, tap each landing square in turn.
- A piece reaching the far row becomes a king (crowning ends the move).
- You win when the computer has no pieces or no legal moves. Fifty king moves in a row without a capture is a draw.
Strategy and tips
- Check what your move forces. Because captures are compulsory, you can set traps — and fall into them.
- Give one, take two: offer a piece so the forced recapture opens a double jump.
- Keep your back row to stop the opponent crowning.
- Control the centre and move in connected groups.
- Trade when ahead, avoid trades when behind.
Questions about Checkers
Which rules are used?
Standard American checkers (English draughts): men move forward diagonally, captures are compulsory, multi-jumps must be completed, and kings move one square in any diagonal direction.